2D and 3D Contemporary Artist with over 10 years of illustrative and design experience. Recognized talents in creating alluring, commentative works. Maintains a strong reputation for well executed ideas, dedication, humor, and the ability to stick to deadlines.
Kent State University : Bachelor’s of Science in Animation and Game Design, Associate of Arts in Studio Art
Maya · Zbrush · 3DCoat · Unity · Photoshop · Illustrator · Animate
WakingOni – Director, Designer, Lead Artist - Onsen Master
[2014 – present]
Onsen Master is an indie game project, on its 4th year of development. I am the lead designer, 2D and 3D artist, and director.
- Created low-poly 3D character assets. This includes efficiently laying uv’s, hand-painted texturing, and rigging for animation.
Generated 3D environment assets utilizing the same skills for use in Unity 3D. This was followed up by importing all the assets and building the primary level and environment.
Manage development pipeline and quality assurance testing, providing critical feedback to the programmer.
Responsible for all developer blogs, audience building, and social media interaction.
Arda Wigs - Project Manager, Wholesale Liaison
[2012 - present]
Assisted in building a strong foundation for one of the leading cosplay wig companies in the US. Quickly adapted to roles as the company took from a home office, to its two locations in Chicago.
Created project management templates and guides, using the preferred applications of the company.
Organizing team members and milestones, maintaining positive encouragement and problem solving.
Manage and conduct sales for domestic and international B2B clients via email and sales management software.
Actively volunteering for new roles that need fulfillment and quickly learning new tasks, systems, and software.
Josh Tsui - 2D Artist - Insert Coin Documentary
I designed 2D logos for Josh Tsui’s upcoming documentary, covering Midway Games. Under a short deadline, I made swift turnaround on logos, parodying Mortal Kombat and NBA Jam in a 16-bit style.
Created 16-bit style logos, parodying Mortal Kombat 1 and NBA Jam and executed a retro look and feel.
Maintained swift and active communications as a remote artist, ensuring that the quality of work was met.
William Chyr LLC - 3D Artist, Animator - Manifold Garden
I worked closely with William Chyr on his upcoming indie title Manifold Garden. I was responsible for 3D modeling and animating architecturally inspired assets for his game.
Rendered intricate and puzzle-like polygonal shapes animating them to change state in a linear inorganic style.
Imported each asset into Unity 3D for quality assurance and troubleshooting.
Cards Against Humanity - Comic Artist
For San Diego Comic Con, Cards Against Humanity produced a one-shot comic book, featuring interpretations of their popular card game.
Created a one page comic, bringing to life the subject "A Tinder Date That Turns Out to be a Severed Hand" which featured an anime/manga style story of an individual meeting an awkward demise.
SWD Tech Games - Concept Artist
At SWD Tech, I provided pixel concepts for their upcoming indie title, Pixel Noir.
Generated 2D sprites of creature-like enemies and environmental art, matching the Lead Artists direction and style.
Swiftly learned pixel art and worked under short deadlines to assist the team in meeting their production deadlines.
Jetstreame - Game Design, Lead Artist
[2012 - 2014]
I created my own title, Crush Hour- a mobile game where players must crash like color vehicles in different city settings.
Designed the entire game, including mock-ups and character designs for proof of concept.
Created 2D top-down cityscapes inspired by Chicago, Tokyo, Rio De Janeiro, and London.
Created 2D top-down car assets to match the look and feel of each city.
Rendered short crash animation and explosion, to be seen when each car collided.