2D and 3D Contemporary Artist with over 10 years of illustrative and 3D design experience. Recognized talents in creating alluring, commentative works. Maintains a strong reputation for well executed ideas, dedication, humor, and the ability to stick to deadlines.
Kent State University : Bachelor’s of Science in Animation and Game Design, Associate of Arts in Studio Art
Maya · Zbrush · 3DCoat · Unity · Photoshop · Illustrator · Animate
WakingOni – Director, Designer, Lead Artist - Onsen Master
[2014 – present]
Onsen Master is an indie game project, on its 4th year of development. I am the lead designer, 2D and 3D artist, and director.
Created low-poly 3D character assets. This includes efficiently laying uv’s, hand-painted texturing, and rigging for animation.
Generated 3D environment assets utilizing the same skills for use in Unity 3D. This was followed up by importing all the assets and building the primary level and environment.
Manage development pipeline and quality assurance testing, providing critical feedback to the programmer.
Responsible for all developer blogs, audience building, and social media interaction.
Arda Wigs - Project Manager, Wholesale Liaison
[2012 - 2018]
Assisted in building a strong foundation for one of the leading cosplay wig companies in the US. Quickly adapted to roles as the company took from a home office, to its two locations in Chicago.
Created project management templates and guides, using the preferred applications of the company.
Organizing team members and milestones, maintaining positive encouragement and problem solving.
Manage and conduct sales for domestic and international B2B clients via email and sales management software.
Actively volunteering for new roles that need fulfillment and quickly learning new tasks, systems, and software.
Pentimenti Productions [2018 - present] - 3D VFX Artist - H.C. Westermann Project
[2018 - present]
Responsible for modeling, animating, and rendering 3D visual effects for the upcoming documentary, covering the works and life of fine artist H.C. Westermann.
Modeled and rendered hyper-realistic assets for 3D rendering.
Learned and utilized leading physic-based rendering softwares such as Arnold Renderer and Substance Painter.
Josh Tsui - 2D Artist - Insert Coin Documentary
I designed 2D logos for Josh Tsui’s upcoming documentary, covering Midway Games. Under a short deadline, I made swift turnaround on the designs, parodying Mortal Kombat and NBA Jam in a 16-bit style.
Created 16-bit style logos, parodying Mortal Kombat 1 and NBA Jam and executed a retro look and feel.
Maintained swift and active communications as a remote artist, ensuring that the quality of work was met.
William Chyr LLC - 3D Artist, Animator - Manifold Garden
[2017 - present]
I worked closely with William Chyr on his upcoming indie title Manifold Garden. I was responsible for 3D modeling and animating architecturally inspired assets for his game.
Rendered intricate and puzzle-like polygonal shapes animating them to change state in a linear inorganic style.
Imported each asset into Unity 3D for quality assurance and troubleshooting.
Girls Make Games - 2D Artist
Contributed artwork to Girls Make Games 2018 Summer camp. I created artwork for two teams in the final week of their game development program.
Brought to life and developed various 2D character sprites, game assets, and static environments under the design and art direction of the programs participants.